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Netsports NC

  • Home
  • Our Programs
    • Lil’ Kickers
    • Youth Camps
    • Youth Futsal
    • Adult Soccer Leagues
      • League Rules
    • Youth Soccer Leagues
      • League Rules
    • Pickleball
  • Extras
    • Birthday Parties
    • Community Partners
    • Rentals
  • Register
  • About Us
    • Staff
    • Contact
  • Home
  • Our Programs
    • Lil’ Kickers
    • Youth Camps
    • Youth Futsal
    • Adult Soccer Leagues
      • League Rules
    • Youth Soccer Leagues
      • League Rules
    • Pickleball
  • Extras
    • Birthday Parties
    • Community Partners
    • Rentals
  • Register
  • About Us
    • Staff
    • Contact

Netsports NC

Netsports NC

  • Home
  • Our Programs
    • Lil’ Kickers
    • Youth Camps
    • Youth Futsal
    • Adult Soccer Leagues
      • League Rules
    • Youth Soccer Leagues
      • League Rules
    • Pickleball
  • Extras
    • Birthday Parties
    • Community Partners
    • Rentals
  • Register
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League Rules

Home League Rules

Netsports Laws of the Game

Contents

  1. Introduction

  2. Philosophy and Spirit of the Laws

  3. Managing the changes to the Laws

 

  1. Laws of the Game

 

  • 1.) The field of play

 

  • 2. ) The Ball

 

  • 3.) The Players 

 

  • 4.) The Players’ Equipment 

 

  • 5.) The Referee 

 

  • 6.) The Other Match Officials

 

  • 7.) The Duration of the Match 

 

  • 8.) The Start and Restart of Play 

 

  • 9.) The Ball In and Out of Play 

 

  • 10.) Determining the Outcome of a Match 

 

  • 11.) Offside 

 

  • 12.) Fouls and Misconduct 

 

  • 13.) Free Kicks 

 

  • 14.) The Penalty Kick 

 

  • 15.) The Throw-in 

 

  • 16.) The Goal Kick 

 

  • 17.) The Corner Kick

 

V. Law changes 2019/20 

  • Outline summary of Law changes 

  • Editorial changes 

  •  Details of all Law changes

 

VI. Practical Guidelines for Match Officials 

  • Introduction 

  • Positioning, Movement 

  • Body Language, Communication and Whistle 

  • Other advice 

• Advantage 

• Allowance for time lost 

• Holding an opponent 

• Offside

• Treatment/assessment after a caution/sending-off

The Philosophy & Spirit of the Laws

 

Football, or Soccer, is the greatest sport on earth. Football must have Laws which keep the game ‘fair’ as a crucial foundation of the beauty of the ‘beautiful game’ is its fairness – this is a vital feature of the ‘spirit’ of the game. The best matches are those where the referee is rarely needed as the players play with respect for each other, the match officials and the Laws. 

 

Players play at Netsports because it is FAIR, FUN and SAFE!

 

The integrity of the Laws, and the referees who apply them, must always be protected and respected. All those in authority, especially coaches and team captains, have a clear responsibility to the game to respect the match officials and their decisions. Match Officials are empowered to apply these laws as they see fit. With that said, matches are called with player safety as the main consideration with regard to foul selection. Therefore, respecting the assigned match official is to be expected. Those who fail to adhere to this expectation run the risk of temporary dismissal (blue card) or a more severe sanction if the misconduct escalates. Above all, protests are limited to the misapplication of a law, only. Fouls called or not called are not grounds for protest/grievance.

 

 

Changes to the Laws

 

  • Handball – an accidental handball (inside the players silhouette, unexpected ball, or touched by a legal playing body part prior to touching the hand), in the attacking phase or build up will no longer be called for a direct free kick offense. **A player cannot score by accidental handball, nor can a player shoot after accidental handball.

 

  • Keeper Shadowing on Free Kick – When a team has a free kick inside their attacking third, no player of the attacking team shall line up directly in front of the goalkeeper in an effort to block the line of sight, or put the goalkeeper off so that the attacking team may gain an unfair advantage. 

    • If a player/team is found guilty of “keeper shadowing” a free kick will be awarded to the opposition, if a goal is scored on the prior free kick it will be negated.

 

 

1. THE FIELD OF PLAY 

 

 

 

1.1 DIMENSIONS: The length of the field of play shall not be more than 210 feet, nor less than 150 feet, and its width not more than 100 feet, nor less than 75 feet. The recommended field of play shall be 200 feet in length and 85 feet in width.

1.2 MARKING: The field of play shall be marked with distinctive white lines (except yellow lines explained below), not less than four inches (4”) nor more than five inches (5”) in width. A perimeter wall, which shall be part of the playing surface, shall enclose the touchlines and goal lines. A halfway line shall be marked out across the field of play. The center of the field of play shall be indicated by a nine-inch (9”) circular red mark and a circle with a fifteen-foot (15’) radius shall be marked from the center of this mark. A yellow line marking shall be placed across the field fifty feet (50’) from each goal line. Both yellow line markings shall extend vertically to the top of the perimeter wall.

1.3 PENALTY AREA: At each end of the field of play two (2) lines shall be drawn at right angles to the goal line outside of each goalpost. They shall be measured blank feet (X’) from the inside of each goalpost. These shall extend into the field of play for a distance of (blank) feet (x’). A line connecting these two lines, parallel to the goal line, shall exist (blank feet) from the goal line. The area enclosed by these lines and the goal line and the area inside the goal shall be called the Penalty Area.

1.4 PENALTY KICK MARK: A nine-inch (9″) circular mark shall be made within each penalty area. These shall be the penalty kick marks. 

1.5 TOUCHLINE: A touchline shall be placed three feet (3’) inside the perimeter wall on each side of the playing area. It shall be marked parallel to the perimeter wall. 

1.6 CORNER MARK: A corner mark shall be placed at a point along the perimeter wall at each corner of the field of play measured (blank feet) from the inside of the nearest goal post. 

1.7 GOALS: The goals shall be placed on the center of each goal line within the perimeter wall and shall consist of two (2) upright posts, equidistant from the corner flags and fourteen feet (14’) apart (inside measurement), joined by a horizontal crossbar, the lower edge of which shall be eight feet (8’) from the surface of the carpet. The width and depth of the goalposts and crossbars shall not be less than four inches (4”) nor exceed five inches (5”). The goalposts, crossbar and goal line shall have the same width.

1.8 PLAYER BENCHES: Player benches for each team are placed on the same side of the field as the referee and timekeeper boxes. Player benches must be separated from each other by a suitable partition of plexiglass and bench areas must be protected from spectator areas by suitable plexiglass partitions at the rear and to the sides of each bench. Both player benches shall have identical measurements and two (2) doors, which shall be equidistant from the halfway line. All bench equipment will be equal for both teams from a competitive perspective. Benches will  be respected by teams, keeping the area clean of debris and trash (water bottles, clothes, watches). Items left behind will be made available through Netsports Lost & Found.  inspected by the Referee prior to the match.. 

1.9 BOUNDARIES: Both fields are supplemented with netting along the touch and base lines.  

  • Any ball touching the netting, ceiling or leaving the field of play is considered out of bounds.

  • A free kick will be awarded to the team that did not touch the ball last. The ball will be placed no more than one yard from the wall closest to the point where the ball touched the side netting, leaves the field of play or at the appropriate colored line when the ball hits the top netting.

  • The ball will be placed on the advanced line if it hits the net between two lines, and will be put back on the yellow line above if the defensive team clears the ball into the top net in their defensive area

1.10 CARPET: An artificial playing surface (carpet) shall be affixed to the surface of the playing field. The referees are directed to stop play if, in their opinion, the condition of the carpet creates a situation which is dangerous to the players or is deemed critical to the position of the players or ball thus creating an unfair advantage to a player or a team. If play is stopped to attend to carpet problems, play shall be restarted in accordance with Rule 8.5. A report of carpet problems shall be made to League Management. 

1.11 PLEXIGLASS: League Management shall delineate plexiglass requirements. Referees shall stop play immediately should the plexiglass be shattered, altered, or become a deterrent to game safety, while the ball is in play. 

1.12 GAME CLOCK: The game clock counts down the game time of period, while the ball is in play, and the intervals between periods & games. The game clock shall be clearly visible to the team benches & game official provided that it does not interfere with or obstruct the field of play. Besides game time, the game clock separately counts down and identifies power play time penalties. In case of a question regarding accuracy of time remaining, the authority of the referee supersedes any reading on the game clock. Officials must have a timing device (digital watch) in case of clock malfunction, so that time can be kept on the field.

1.13 HORN: A buzzer (subject to availability) to be sounded upon the expiration of each period, and otherwise as set forth in Law 6. If a horn or buzzer is not available at the assigned field, the referee’s whistle signifies the end of the match.

1.14 EXCEPTIONS: Netsports rules committee must approve any exception to specifications listed in Law 1, The Field of Play.

2. The Ball 

The team designated as the “Home” team shall have the privilege of providing the match ball. Should the home team be unable to fulfill this obligation, the away team shall have the choice of ball. 

Leagues shall adhere to the following ball sizes:

  • Adult Leagues – Size 5

  • Youth Leagues (13U and Older) – Size 5

  • Youth Leagues (8U-12U) – Size 4

3. The Players

3.1 ELIGIBILITY

All players must be registered in the system and rostered on each team prior to stepping on the field of play.

All players must sign the waiver prior to participation.

 

YOUTH AGE REQUIREMENTS

Youth age divisions are determined by the player’s age based on the birth year system. All youth league players under the age of 18 years old must have a waiver signed by a parent or legal guardian prior to participation.

 

ADULT AGE REQUIREMENTS

  • All adult open league players must be 18 years or older to participate.

  • To register in an adult age-defined league, the following rules apply:

 

League

Age Requirements

Exceptions/Clarifications

Over 30 A/B

30 years of age or older within the calendar year of the league start date 

Each team is allowed one player (including guests) who is no younger than 28 years of age at the date of the game.

Over 40

40 years of age or older within the calendar year of the league start date

Each team is allowed two players (including guests) who are no younger than 37 years of age at the date of the game.

 

 

3.2 TEAM ROSTER

  • Team managers ensure that all players are registered on the team’s online roster prior to the start of the first game.

  • The only patrons allowed to sit on the bench during the duration of a game are the participants/players that are registered and listed on the team roster and guest players who are actually playing on the game.

  • Team managers and/or coaches of any youth league team are required to remain on the bench during the entirety of a game and must also be registered on the team’s roster.

  • LEGAL/GUEST/SUB PLAYERS (Adult Leagues only)

  • A Legal Player is defined as a player who was registered with the team in accordance with rule 1.4.1

  • A Guest Player is defined as a person who was not registered with the team in accordance with rule 1.4.1.

  • A Sub is a term used to describe players that are on the bench during game play.

  • Guest players must sign the waiver and register in the Netsports online system at the Front Desk prior to playing.

 

3.3 TEAM FEES

  • Netsports Indoor Soccer Leagues are based on team registration only. Therefore, the entire roster of a team is held responsible for the entire team for that given season. Any failure to pay a team balance in FULL will result in the suspension of the entire roster until the balance is completely paid. The suspension is regardless of any individual payments made towards the team balance.

  • All team fees are required to be paid in FULL no later than the team’s second game.

 

3.4 PLAYERS ON THE FIELD  

3.4.1  U8-U12 

  • leagues will play with six (6) players plus a goalkeeper on the field.

  • Each team must have a minimum of five (5) players to start the game. If a team is unable to fulfill this requirement within the first five minutes of the game, the game will be recorded as a 3-0 forfeit.

 

3.4.2  U13 – Adult 

  • Leagues will play with five (5) players plus a goalkeeper on the field.

  • Each team must have a minimum of four (4) players to start the game. If a team is unable to fulfill this requirement within the first five minutes of the game, the game will be recorded as a 3-0 forfeit.

 

3.4.3  Adult Coed 

  • league games are to be played with no less than two (2) females on the field (excluding the goalkeeper).

    • When down a player, teams may play with (1) less male or female, but cannot play the game with only males or only females.

    • Teams with only one female cannot play four male players unless all players on the opposing team agree to it and it is negotiated through the referee.

  • ` Penalties must be served by the players who were issued the card, unless it is the goalkeeper.

  • If a male goalkeeper is issued a card, a male field player must serve the penalty.

  • If a female goalkeeper is issued a card, a female field player must serve the penalty.

  • If a female field player is issued a card, the same female player must serve the penalty.

  • If two female players are blue carded at the same time, the second one will be served by a male player.

 

   3.5 SUBSTITUTIONS

  • Substitutions are free and unlimited as long as they do not interfere with the flow of the game. When making substitutions while the ball is in play, players may not enter the field until the player being substituted is completely off of the field.

  • Goalkeepers may be substituted only during non-foul stoppage of play. The referee should be notified of a goalkeeper change.

 

Extra player (illegal sub)

  • If, after a goal has been scored, the referee realizes, and before play has restarted that an extra player was on the field at the time of a goal. 

  • The team/player found in violation of this rule can be penalized with a Blue Card  2 minute temporary dismissal.

  • SUBSTITUTIONS ON RESTARTS: The restart of play shall not be delayed when substitutions occur on goalkeeper distributions, corner kicks, kick-in’s, and foul restarts. Page 12 of 33 Notwithstanding the above, if too many players are simultaneously on the field when the ball is in play and either player participates in play and gains an unfair advantage, this is an illegal substitution violation. Such violation shall result in a 2-minute team power play penalty. It shall be the coach’s choice as to which player serves the power play penalty which shall not accrue against that player for purposes of multiple time penalty ejection.

 

The referee must disallow the goal if the extra person was:

 

  •  a player, substitute, substituted player, sent-off player or team official of the team that scored the goal; play is restarted with a direct free kick from the position of the extra person

  •  an outside agent who interfered with play unless a goal results as outlined above in ‘extra persons on the field of play’; play is restarted with a dropped ball

 

The referee must allow the goal if the extra person was:

 

  •  a player, substitute, substituted player, sent-off player or team official of the team that conceded the goal

  •   an outside agent who did not interfere with play.

 

 

3.6 BLOOD: 

  • The Referee shall send any player to his/her team bench who requires treatment for blood regardless whether the blood is his own or another’s, or is on his body or uniform. 

  • Teams and Referees must notify the front desk of this situation immediately. 

  • Prior to reentering the game, the player must show the referee that he/she has covered any wound or that the blood has been adequately treated, the blood must be removed from the player’s uniform and obtain the referee’s approval. 

 

3.7 INJURED PLAYER: In cases where either team’s trainer is requested onto the field by the referees to attend an injured player, excluding the goalkeeper (Rule 3.10), that player may not rejoin play until the next guaranteed substitution or when the ball has gone over the perimeter wall. For minor injuries Referees are advised to stop play only after the team having an injured player on the field of play has gained possession of the ball. Referees should stop play immediately for any injury deemed critical in nature, and any type of potential head injury, even if the appearance is minor in nature. In the case where a player returns before a guaranteed substitution or the ball has not gone over the perimeter wall, play shall be stopped and will result in a five (5) minute misconduct non-power play penalty against the offending player. a) Head Injury Protocol – The medical professional on site for each team will determine if a player has a concussion and whether it is safe for that player to continue to play in a game. The decision will default to the home team’s medical professional in the event the visiting team does not have a medical professional at the game. There must be verbal communication from the medical staff to the referees before a player who left with a head injury can return to play. 

 

4. Players Equipment

 

4.1 Safety 

A player must not use equipment or wear anything that is dangerous. All items of jewelry (watches/fitbit* necklaces**, rings***, bracelets, earrings, leather bands, rubber bands, etc.) are forbidden and must be removed. Using tape to cover jewelry is not permitted.

 

  • *Fitbit/smartwatches may be covered with a sweatband or any material that will make the wrist “softer”.

  • **Religious necklaces can be worn provided it is kept underneath the shirt and kept inside. 

  • ***Wedding rings may be worn.

 

It is advised that the  players must be informed to remove unauthorized items before the start of the match and substitutes before they enter the field of play to:

 

  • Remove the item

  • Leave the field of play at the next stoppage to correct the issue if the player is unable or unwilling to comply.

    • should any uncompliant player become dissentful he/she could be penalized with a blue card 

 

 

4.2 Compulsory Equipment

 

The compulsory equipment of a player comprises the following separate items:

  • SHIRT (w/sleeves)

  • SHORTS

  • SOCKS : 

    • tape or any material applied or worn externally must be the same colour as that part of the sock it is applied to or covers.

  • SHINGUARDS: 

    • these must be made of a suitable material to provide reasonable protection and covered by the socks. Shin guards are defined as protective equipment that is commercially available and made of suitable material to provide reasonable protection to the shins and be covered by socks.

  • FOOTWEAR: 

    • A player’s footwear must conform to the following standards: Flat soled shoes or other footwear designed for artificial surface must be worn. No footwear with studs fitted preferably for an outdoor match shall be permitted. A player who loses a shoe during the normal course of play may continue to participate until the next stoppage in play. Under no circumstances may a player leave the bench without shoes to participate. Players not conforming to standards will be reported to League Management for administrative action. 

    • A player whose footwear or shinguard is lost accidentally must replace it as soon as possible and no later than when the ball next goes out of play; if before doing so the player plays the ball and/or scores a goal, the goal is valid and awarded.

 

Injuries

• allows play to continue until the ball is out of play if a player is only

slightly injured

• stops play if a player is seriously injured and ensures that the player is

removed from the field of play. An injured player may not be treated on the

field of play and may only re-enter after play has restarted; if the ball is in

play, re-entry must be from the touchline but if the ball is out of play, it may

be from any boundary line. Exceptions to the requirement to leave the field

of play are only when:

• a goalkeeper is injured

• a goalkeeper and an outfield player have collided and need attention

• players from the same team have collided and need attention

• a severe injury has occurred

• a player is injured as the result of a physical offense for which

the opponent is cautioned or sent off (e.g. reckless or serious foul

challenge), if the assessment/treatment is completed quickly

• a penalty kick has been awarded and the injured player will be the kicker

• ensures that any player bleeding leaves the field of play. The player may

only re-enter on receiving a signal from the referee, who must be satisfied

that the bleeding has stopped and there is no blood on the equipment

• if the referee has authorized the doctors and/or stretcher bearers to enter

the field of play the player must leave on a stretcher or on foot. A player who

does not comply must be cautioned for unsporting behavior

• if the referee has decided to caution or send off a player who is injured and

has to leave the field of play for treatment, the card must be shown before

the player leaves

• if play has not been stopped for another reason, or if an injury suffered by

a player is not the result of an offense, play is restarted with a dropped ball

 

 

 

GOALKEEPER: 

  • Uniform and Equipment: 

    • The Goalkeeper’s uniform should feature different colors than his teammates’, opponents’ and the game officials’ uniforms. The goalkeeper uniform and equipment shall conform to Netsports guidelines. Goalkeepers must wear pants or shorts. The goalkeeper’s dominant jersey color(s) shall be completely different than his team’s jersey color(s) and that of the opponents. While the goalkeeper’s pants/shorts and socks may be the same as the rest of his team, the league strongly encourages the goalkeeper to wear an entire outfit that completely contrasts that of his team’s and his opposing field players. Any field player who replaces the goalkeeper must wear a goalkeeper jersey (or pinnie), except in delayed time penalties situations. The goalkeeper may wear protective headgear if approved by the League Management. Goalkeepers may wear tracksuit bottoms.

 

4.3 Other Equipment  

  • Non-dangerous protective equipment, for example headgear, facemasks and knee and arm protectors made of soft, lightweight padded material is permitted as are goalkeepers’ caps and sports spectacles. 

  • Head covers Where head covers (excluding goalkeepers’ caps) are worn, they must: 

    • be black or the same main color as the shirt (provided that the players of the same team wear the same color) 

    • be in keeping with the professional appearance of the player’s equipment

    • not be attached to the shirt.

  • *Electronic performance and tracking systems (EPTS) 

Where wearable technology (WT) as part of electronic performance and tracking systems (EPTS) is used in matches played in an official competition organized under the auspices of FIFA, confederations or national football associations, the competition organizer must ensure that the technology attached to the players’ equipment is not dangerous and meets the requirements for wearable EPTS under the FIFA Quality Programme for EPTS. Where EPTS are provided by the match or competition organizer, it is the responsibility of that match or competition organizer to ensure that the information and data transmitted from EPTS to the technical area during matches played in an official competition are reliable and accurate. The FIFA Quality Programme for EPTS supports competition organizers with the approval process of reliable and accurate electronic performance and tracking systems.

 

 

4.4  Principles 

 

Law 4 applies to all equipment (including clothing) worn by players, substitutes and substituted players; its principles also apply to all team officials in the technical area 

 

The following are permitted:

 • the player’s number, name, team crest/logo, initiative slogans/emblems promoting the game of football, respect and integrity as well as any advertising permitted by competition rules or national or private enterprise (team endorsement) 

•  the facts of a match: teams, date, competition/event, venue

• Permitted slogans, statements or images should be confined to the shirt front and/or armband • In some cases, the slogan, statement or image might only appear on the captain’s armband.

 

 

4.5 Infringement: 

 

For any infringement of this rule, the non consenting player at fault shall be sent off the field to correct his/her equipment and shall not return without first reporting to the referee. The Referee shall be satisfied that the player’s equipment is in order and. The player shall only enter at a guaranteed substitution or ball over the permitted wall. Players found in breach of entering the field of play without correcting the issue, as requested by the referee, shall be penalized with a 4 minute (non power play) temporary dismissal.

 

 

5. The Referee

 

5.1 Authority

The Referee has full authority to enforce the Laws of the Game, and their jurisdiction commences when they enter the arena, and extends until they leave the arena. The Referee is responsible for the record of the game, the control the scoreboard and clock. Whether to stop time (or add) on the clock lost through accident or other cause. When referenced anywhere in these Rules, the word “Referee” shall refer to both Referees on the field of play and for purposes herein the male gender shall refer to both male and female. The assigned referee will have final authority regarding law interpretations and applications and is also the direct representative of Netsports for the particular match he/she is assigned to that position.

 

5.2 Decisions

Decisions will be made to the best of the referee’s ability according to the Laws of the Game and the ‘spirit of the game’ and will be based on the opinion of the referee, who has the discretion to take appropriate action within the framework of the Laws of the Game. The decisions of the referee regarding facts connected with play, including whether or not a goal is scored and the result of the match, are final. The decisions of the referee, and all other match officials, must always be respected. The referee may not change a restart decision on realizing that it is incorrect or on the advice of another match official if play has restarted or the referee has signaled the end of the first or second half (including extra time) and left the field of play or abandoned the match. However, if at the end of the half, the referee leaves the field of play to go to the referee review area (RRA) or to instruct the players to return to the field of play, this does not prevent a decision being changed for an incident which occurred before the end of the half.

 

The Referee’s power to assess penalties, and maintain control of the game, extends to violations of these Laws which are committed during play, during stoppages, and as players and other team personnel proceed to and from the field of play. 

 

5.3  Power & Duty

 

The Referee has the power to: 

 

WARN/PENALIZE/REPORT /CAUTION/EJECT: From the time the Referee enters the arena, he/she has the authority to penalize or report any team, player, or bench personnel, as required by these Laws, for fouls, time penalties, warnings, including all Blue, Yellow, and Red Card offenses, regardless whether the ball is in play. 

 

Should a player simultaneously commit two (2) or more different violations, the Referee shall penalize the most serious violation. 

(a) Apply Advantage: The Referee allows play to continue when the team against which an offense has been committed will benefit from such an advantage and penalizes the original offense if the anticipated advantage does not ensue at that time. 

(b) Exercise Discretionary Power: The Referee has discretionary power to stop the game for any violation and to suspend or terminate the game by reason of the elements, interference by spectators, or other causes deemed necessary. 

(c) Prohibit Entry Onto Field: The Referee ensures that no unauthorized persons enter the field of play. Bench personnel may enter the field of play at their team bench at a timeout or between periods. 

(d) Restart Signal: The Referee signals the restart of the game after all stoppages. A whistle is required for a Corner Kick, Penalty Kick, Shootout, Kick Off, 5- second violation, and restarts for a Free Kick that follows a temporary dismissal(cautionable offense), and/or a free kick from the yellow line. The Referee shall whistle to alert the timekeeper on Goalkeeper Distributions. 

(e) Ball Approval: Decide that the balls provided for a match meet with the requirements of Rule 2.1. 

(f) Halt Play Due To Injury: Injuries 

• allows play to continue until the ball is out of play if a player is only slightly injured 

• stops play if a player is seriously injured and ensures that the player is removed from the field of play. An injured player may not be treated on the field of play and may only re-enter after play has restarted; if the ball is in play, re-entry must be from the touchline but if the ball is out of play, it may be from any boundary line. 

Exceptions to the requirement to leave the field of play are only when: 

• a goalkeeper is injured

• a goalkeeper and an outfield player have collided and need attention • players from the same team have collided and need attention 

• a severe injury has occurred 

• a player is injured as the result of a physical offence for which the opponent is temporarily dismissed or sent off (excessive force reckless or serious foul challenge), if the assessment/treatment is completed quickly 

• a penalty kick has been awarded and the injured player will be the kicker 

• ensures that any player bleeding leaves the field of play. The player may only re-enter on receiving a signal from the referee, who must be satisfied that the bleeding has stopped and there is no blood on the equipment • if the referee has authorized the doctors and/or stretcher bearers to enter the field of play the player must leave on a stretcher or on foot. A player who does not comply must be cautioned for unsporting behavior • if the referee has decided to caution or send off a player who is injured and has to leave the field of play for treatment, the card must be shown before the player leaves 

• if play has not been stopped for another reason, or if an injury suffered by a player is not the result of an offense, play is restarted with a dropped ball 

 

 

(g) Non-Player Discipline: Penalize or eject, as set forth under Law 12 any coach or non-playing team personnel who enters the field of play without permission, except: 

(1) During a team or media timeout officially designated and acknowledged by the Referee. 

(2) During an injury timeout when acknowledged by the Referee. 

(3) Between quarters and overtime periods. 

(4) In cases of a goalkeeper injury at which time the coach and/or other nonplayer team personnel may.

 

5.4 GAME REPORT: The Referee shall file a Game Report that includes information on any disciplinary action taken against players, and/or team officials and any other reportable incidents that occurred before, during, or after the game. 

 

 

5.5 Referee’s Equipment

 

 Compulsory equipment 

Referees must have* the following equipment: 

• Whistle(s) 

• Watch(es) 

• Red,yellow and blue cards 

• Notebook (or other means of keeping a record of the match

 

Other equipment 

Referees may be permitted to use: 

• Equipment for communicating with other match officials – buzzer/beep flags, headsets etc. 

• EPTS or other fitness monitoring equipment 

 

Referees and other ‘on-field’ match officials are prohibited from wearing jewelry or any other electronic equipment, including cameras.

 

 

5.6 Signals

 

PENALTY KICK

 

 

Free Kick

 

 

Goal Kick

 

 

Advantage

 

Corner Kick

 

 

6. Other Match Officials

 

Netsports does not employ the use of assistant referees, fourth officials, or video assistant referees. 

All matches are played using the single official system. Should this system of match control change, this portion of the law book will be updated. 

 

7. Duration of the match

 

7.1 Periods of Play

A match lasts for two equal halves of 23 minutes, which may only be reduced if agreed between the referee and the two teams before the start of the match and if in accordance with competition rules.

 

7.2 Halftime Interval

There will be a halftime interval, no less than one minute and not exceeding two minutes.

 

7.3 Warmup

There will be a three minute warmup period prior to the beginning of every match.

  • Players are encouraged to enter the field from the side doors (not the bench area doors) to allow players from the previous game to exit the field from the bench entries.

  • When the game ends, players must make every effort to exit the field and bench area within one minute to allow other players to prepare for the start of the next game.

 

7.4 Timeout

All games will be played with a running clock with only the following exceptions and conditions for the ADULT LEAGUES ONLY:

 

The referee will stop the clock or allow for additional time only if the score is tied or with one goal differential and with 60 seconds or less left on the clock. Once these conditions are met, the referee will consider the following circumstances:

 

  • A player is injured and takes longer than (5) seconds to get back up on their feet.

Deliberate time wasting during the last minute of the game will result in at least a blue card and the clock will be adjusted to account for the time wasted.

 

  • Any foul within the last 30 seconds of the game will be an automatic blue card. The clock will be adjusted to ensure that there are 30 seconds left to play once the play restarts.

 

  • A penalty kick is awarded and there isn’t enough time to properly restart the game. Regardless of the outcome from the penalty kick, the game ends once the kick is taken. No rebounds are allowed and no more time is added.

 

7.5 Overtime

Currently, there are no matches played with overtime. Should this change, this law book will be updated.

8. The Start & Restart of Play

 

8.1 Beginning the Game – Kick off.

The Home team provides the ball for the contest and therefore will kickoff first. After the referee has whistled, the game shall be started by a player taking a kickoff (i.e., a kick at the ball while it is stationary in the center of the field of play). 

  • Every player of the team opposing that of the kicker shall remain outside the center circle until the ball is played.   

  • Players from both teams shall remain in their own halves of the field until the ball is in play. The ball shall be deemed in play when it has been played (touched) in any direction. 

  • The kicker shall not play the ball a second time until another player has touched it. Playing the ball twice includes instances where a player taking the kick plays the ball off the perimeter wall to himself, before it has been touched by another player. 

    • For any infringement of this Rule, the kick off shall be retaken, except in the case of the kicker playing the ball again before it has been touched by another player. For this offense, a player of the opposing team shall take a free kick.

  • A goal can be scored directly from a kick off. 

 

8.2 After a goal is scored

The game shall be restarted in like manner (Law 8.1) by the opposing team. 

 

8.3 Dropped Ball

The ball is dropped for the defending team goalkeeper in their penalty area if, when play was stopped: 

• the ball was in the penalty area or 

• the last touch of the ball was in the penalty area  

 

In all other cases, the referee drops the ball for one player of the team that last touched the ball at the position where it last touched a player, an outside agent or, as outlined in Law 9.2, a match official.

 

All other players (of both teams) must remain at least 4 m (4.5 yds) from the ball until it is in play The ball is in play when it touches the ground.

 

Offenses and sanctions 

The ball is dropped again if it: 

• touches a player before it touches the ground 

• leaves the field of play after it touches the ground, without touching a player. 

 

If a dropped ball enters the goal without touching at least two players, play is restarted with: 

• a goal kick if it enters the opponents’ goal 

• a corner kick if it enters the team’s goal

 

8.4 Five Second Play Requirement 

Failure by a team to put the ball into play within five (5) seconds after the referee has signaled the ball ready for play or by the blowing of the whistle, shall result in a possession turnover to the opponent with a free kick from the same spot. A whistle to restart play is required after a five second play requirement violation. 

*An exact count will not be taken by the referee. However, if the opposing team presses hard defense, the referee will use a hand gesture to count to five

 

8.5 RESTART – CAUSE NOT MENTIONED: 

In any situation where a team has clear possession of the ball when play was stopped for any cause not mentioned in the laws, the team with possession shall be awarded.

 

 

9. Ball In & Out of Play

 

9.1 Ball in Play

The ball shall be in play at all times from the point of kick off and shall stay in play until the finish including moments when the ball:

 

  • Rebounds off a perimeter wall, goalpost, crossbar and into play.

 

9.2 Ball Out of Play

The ball shall be considered out of play when the ball:

 

  • It has wholly crossed over the perimeter wall.

  • Touches the netting above the perimeter wall.

  • Leaves the field of play.

  • Becomes lodged between a section of the glass, or perimeter wall. 

  • Makes contact with anyone, or anything  on the team bench 

 

When any of the above infractions happen, a free kick will be awarded to the opposing team at the nearest point on the field, no more than one yard from the wall, to where the ball was judged out of play. 

 

  • Touches the ceiling.

    •  a free kick to the opposite team from the yellow line closest to where the ball was last played.

    • Between the two yellow lines, the free kick will be advanced to the line closer to the opposition’s goal.

    • If the ball hits the netting from the defensive third, a free kick will be placed on the yellow line closest to where it was last played.

 

  • Touches the referee, remains on the field and:

    • A team starts a promising attack or

    • The ball enters the goal or

    • The team in possession of the ball changes.

 

 

 

10. Determining the Winner 

 

10.1 Goal Scored

A goal is scored when the whole ball crosses over the whole goal line, under the crossbar and between the goalposts, as long as the ball has not been thrown, carried or intentionally propelled by hand or arm by a player of the attacking team. 

*Exception* – In the case of the goalkeeper, if he/she throws the ball into their own goal – a corner kick is awarded. 

 

10.2 Point System

All goals will be of equal value, one point for each goal. The team scoring the greater number of goals will be declared the winner.

 

 

11. Offside & Delay of Game Violations

11.1 Offside 

Offside is not a consideration in the indoor game and therefore it is not a violation to be in a position considered to be offside in the outdoor game.

 

11.2 Three Line Pass 

Three Line Rule is defined as the ball being played offensively in the air over both yellow lines as long as the ball:

  • is kicked from behind the defensive yellow line landing past the offensive yellow line without touching it.

  • does not touch the floor between the two yellow lines or the offensive yellow line itself.

  • does not touch any player situated between the two yellow lines.

  • does not touch the wall between the two yellow lines.

    • Violation of the three-line rule is a turnover and the opposing team is awarded a free kick at their attacking yellow line.

    • A ball played from ahead of the offensive yellow line back to behind the defensive yellow line is not considered a violation.

 

 

12. Fouls & Misconduct

 

12.1 Fouls – 

 

A player who commits any of the following offenses that the referee judges to be careless, reckless, or use of excessive force, while the ball is in (or out) of play, with time on the clock shall be penalized, at minimum, with a direct free kick to be awarded to the opposing team at the point of infraction.

 

12.2 Types of fouls –

Any offense that involves contact with two opposing players shall be penalized/restarted with a direct free kick.

 

*All free kicks in Netsports leagues are direct free kicks. This means that all free kicks can be scored and counted upon entering the opponents goal, provided the ball has not touched the side netting, ceiling netting, or crossed the three lines prior to entering the goal.

 

A.) Charges – uses forceful body contact that does not align with a fair challenge (shoulder to shoulder).

 

B.) Jumps at – player that leaves his or her feet to challenge for the ball and creates an unsafe/unfair challenge toward the opponent, who is put at a disadvantage as a result of this action.

 

C.) Kicks or attempts to kick – player who kicks (or attempts to kick) at an opponent in an attempt to win possession in either an unsafe or disadvantageous manner. Whether the player wins the ball from this action is not to be considered over the safety of the opponent. 

 

D.) Pushes – Player uses his/her hands in a manner that exceeds normal contact (positioning check). The critical point of calling this foul should be judged upon the extension of the arm, pushing the opponent away. It is worth noting that pushing can also be called against the player in possession of the ball.

 

E.) Strikes, or attempts to strike (including headbutt). This level of foul will not be tolerated in any circumstance. Any player(s) who commits this foul will be shown a red card  and dismissed from the match and his/her team will serve a 5 minute major penalty & suspension of said culprit (the length of suspension will be determined by the league director).

 

F.) Trips or attempts to trip – player who trips (or attempts to trip) at an opponent in an attempt to win possession in either an unsafe or disadvantageous manner. Whether the player wins the ball from this act is not to be considered over the safety of the opponent.

 

 

G.) SLIDING

No sliding is allowed, except for the goalkeeper (see Section 4.3).

A slide is defined as…

  • A player leaving their feet resulting in a fall to the ground with a body part other than their feet.

  • A player’s knee or any body part other than their feet touches the ground even if one or both of their feet are on the ground.

  • Bicycle kicks are not allowed.

  • Tackling the ball sideways resulting in falling on the ground without further contact with the opponent.

  • A player slides with their feet without falling but in a way that is unable to control their motion during the slide and cannot stop before making contact with the opponent.

 

Goalkeepers

 

  • Goalkeepers may slide within their goal box using their hands or their feet forward.

  • If the slide starts outside the box, the goal keeper is considered a field player and a free kick is awarded to the opposing team at the spot of the slide. The goal keeper is issued a card. The card color depends on the intent, severity of contact, and the goal scoring opportunity.


NOTE: Goal scoring opportunities indoors are more frequent than outdoors. Therefore, only a blue card is issued for denying an obvious goal scoring opportunity.

 

  • When the goal keeper slide starts inside the box but continues outside the box…

  • If no contact with the player or ball outside the box, the play continues.

  • If contact is made with the ball or player, a free kick is awarded, no automatic blue card.

  • If contact with the player outside the box is reckless, a blue, yellow, or red card can be issued depending on severity.

 

H.) Careless – when a player shows a lack of attention or consideration when making a challenge or acts without precaution. No disciplinary sanction/temporary dismissal is required. Ie. “simple foul” 

 

I.) Reckless  – when a player acts with disregard or caution to the danger/safety of the opponent when making a challenge and must be cautioned with a blue (two minute TD) or Yellow (4 minute TD) card depending on the severity/nature of the foul.

 

J.) Excessive Force – when a player exceeds the necessary use of force and/or endangers the safety/health of an opponent, he or she must be issued a red card and sent off the field of play. His/her team will serve a 5 minute TD.

 

K.) Contact above the Shoulder – any player making contact with an opponent’s head, face, or neck area must be cautioned with a minimum blue card, two minute temporary dismissal. Depending on the nature of the contact (deliberate or not) the penalty may increase to align with the severity of the contact (reckless/excessive force). 

*There are instances that are to be considered negligible. 

Ex: Where two players accidentally bump/knock heads and no one is at fault. In these circumstances, the play shall be stopped for safety concerns and restarted with a drop ball to the team who last touched the ball.

 

L.) Holding– any player who uses his/her hands to grasp on to and prevent an opponent from advancing or putting an opponent at a disadvantage from maintaining possession.

*If a defender holds an opponent that starts outside the penalty area and continues holding inside the penalty area, the referee must award a penalty.

 

M.) Impeding an opponent.

 

N.) Boarding – Making contact with the opponent and propelling them into the wall. Even if the contact is minimal, safety is paramount and all players will be protected. 

 

Boarding Clarifications and Examples

  • If the opposing player is able to get in front of the player on the board side with the ball and doesn’t force that player into the wall, any contact into the wall is called on the player behind the other. 

  • If two players are running along the wall, the player closer to the wall is protected by their position. If the player farther from the wall impedes the player’s progress, a foul is called. 

  • If a player tries to run by an opposing player, the opposing player will be called for a foul if they push the other player into the wall. 

  • The player along the wall shall not use 2 arms to push themselves away from the wall to maintain possession. 

  • The opposing player shall not put their hands on the wall to impede the other player’s progress.

  • The amount of bodily impact between 2 players will determine the extent of the foul and potential blue, yellow, or red. Repeat boarding will result in a blue card minimum. Intentional boarding in the referee’s opinion will result in at least a blue card, even the first offense.

  • Players pushing opposing players into the board with 2 arms will be called for a foul. Repeat fouls of this nature will be regarded as boarding and called such. Blue cards will be given at the discretion of the referee.

 

 

N.) Handball Offense (except for the goalkeeper in his/her penalty area) – it is an offense when the ball touches the hand/arm (see pic#1), even if accidental. The ball can not touch the hand/arm and create a goal scoring opportunity or score a goal with the hand.

 

 

Defining a Handball

 

 To determine a handball offense, the upper boundary of the arm is in line with the bottom of the armpit. Not every touch of a player’s hand/arm with the ball is an offense.

 

 

IT IS AN OFFENSE IF A PLAYER:

  • Deliberately touches the ball with hand/arm, example would be moving the “hand towards the  ball”

  • Touches the ball with their hand/arm where they have made themselves unnaturally bigger.

  • Has used their hand/arm as a barrier to prevent the ball from getting past them.

  • Scores in the opponents goal

    • Directly from their hand/arm, even if accidental

    • Immediately after the ball has touched their hand/arm

 

The goalkeeper has the same restrictions on handling the ball  as any other player outside the penalty area. If the goalkeeper handles the ball inside their penalty area when not permitted to do so (pass back), a free kick at the top of the penalty area will be awarded to the opposing team, no card necessary. However, if the offense is a second touch (putting ball down with hands, then picking up again) after a restart without touching another player, the goalkeeper must be sanctioned with a card if the offense stops a promising attack, or denies a goal scoring opportunity. 

 

Because the Indoor Game sees a higher frequency of goal scoring opportunities, the correct sanction to penalize such an infraction is to be blue card for a foul and yellow for a handling. We save Red Cards for Serious/Violent/Abusive incidents.

 

O.) Playing in a Dangerous Manner – general disregard of safety, lacking awareness and showing potential for injury to themselves and/or to others.

 

Q.)Throws an Object – at an opponent, the ball or a referee, or makes contact with the ball with a held object.

 

R.)Impedes an Opponent – also known as obstruction, to prevent or delay the opponent from playing the ball. 

Impeding the progress of an opponent means moving into the opponent’s path to obstruct, block, slow down or force a change of direction when the ball is not within playing distance of either player. All players have a right to their position on the field of play; being in the way of an opponent is not the same as moving into the way of an opponent. A player may shield the ball by taking a position between an opponent and the ball if the ball is within playing distance and the opponent is not held off with the arms or body. If the ball is within playing distance, the player may be fairly charged by an opponent. This applies to players shadowing the goalkeeper with contact on a free kick.

 

 

S.) Guilty of dissent – Verbal abuse of referees or opponents will not be tolerated and is subject to a red card and multi-game ban (at the discretion of the referee and league director).

 

T.) Preventing the goalkeeper from releasing the ball from the hands, kicking or attempting to kick at the goalkeeper when the goalkeeper is in the process of releasing the ball.

 

U.) Initiating a deliberate trick to circumvent the pass back rule. Example would be a player flicking the ball up from his/her feet and heading it back to the goalkeeper.

 

V.) Commits any other offense not listed in the laws above that forces play to be stopped, cautioned or sent off.

 

 

12.2)Disciplinary Action 

 

Timed Penalties – 

Timed penalties shall be classified and noted as follows.

 

Blue Card – 2 minute Temporary Dismissal. 

  • Temporary dismissal must be served by the player who was shown the blue card.

  • If a goalkeeper receives a blue card, another field player may serve the penalty.

    • In coed games, if a female player receives the blue card, a female must take the dismissal and sit out. If the offending player is a male, then a male player must sit out.

  • If a goal is scored, during the power play, by the team not serving the temporary dismissal, the dismissal for that player is then over and his/her team may return that one player.

 

 

Blue Card – …. Two minute temporary dismissal.

All cautionable offenses known to the game that are less serious, technical infractions and non violent.

 

 

Cautionable Offenses (Blue Card)

  • Unsporting Behavior

    • attempts to deceive the referee, e.g. by feigning injury or pretending to have been fouled (simulation) 

    • changes places with the goalkeeper during play or without the referee’s permission (see Law 3)

    • commits in a reckless manner a direct free kick offense. 

    • handles the ball to interfere with or stop a promising attack 

    • commits any other offense which interferes with or stops a promising attack, except where the referee awards a penalty kick for an offense which was an attempt to play the ball 

    • denies an opponent an obvious goal-scoring opportunity by an offense which was an attempt to play the ball and the referee awards a penalty kick 

    • handles the ball in an attempt to score a goal (whether or not the attempt is successful) or in an unsuccessful attempt to prevent a goal 

    • makes unauthorized marks on the field of play 

    • plays the ball when leaving the field of play after being given permission to leave 

    • shows a lack of respect for the game 

    • initiates a deliberate trick for the ball to be passed (including from a free kick or goal kick) to the goalkeeper with the head, chest, knee etc. to circumvent the Law, whether or not the goalkeeper touches the ball with the hands; the goalkeeper is cautioned if responsible for initiating the deliberate trick  

    • verbally distracts an opponent during play or at a restart

  • Delaying the restart of play

Each match has a finite amount of time and there are other matches to be played. Schedule must be adhered to and respected. With that said, referees must caution players who delay the restart of play by: 

  • appearing to take a kick-in but suddenly leaving it to a team-mate to take 

  • delaying leaving the field of play when being substituted  

  • excessively delaying a restart 

  • kicking or carrying the ball away, or provoking a confrontation by deliberately touching the ball after the referee has stopped play 

  • taking a free kick from the wrong position to force a retake

  • Any other action that has an immediate effect on restarting the game. 

  • Dissent by word or action.

    • Although some questioning of calls is to be expected in the normal run of play, the level of respect to which these questions are administered must be held to a level of mutual respect. For without respect, one cannot have a fair game.

  • Entering/re-entering the game outside of the approved substitution process.

    • Too many players are actively playing on the field. Not adhering to the substitution law. Subs/players replacing field players must not become involved in play until the player they are replacing has left the field. 

  • Persistent offense,

    •  three fouls in a half will result in a blue card

  • Failure to respect the required distance.

    • Running up to where the free kick is to be taken and standing right in front of the ball.

Other

  • delaying the restart of play by their team (especially when winning and later in 2nd half)

  • deliberately entering the technical area of the opposing team (non-confrontational) 

  • dissent by word or action including: throwing/kicking drinks bottles or other objects 

  • action(s) which show(s) a clear lack of respect for the match official(s) e.g. sarcastic clapping 

  • entering the referee area, touching the game clock, adjustring scores w/o approval of the referee to be there.  

  • excessively/persistently gesturing for a red or yellow card 

  • excessively showing the “TV signal” for a VAR ‘review’ 

  • acting in a provocative or inflammatory manner 

  • persistent unacceptable behavior (including repeated warning offenses) 

  • showing a lack of respect for the game.

  • Playing with too many players.

 

 

Yellow Card – 4 minute major Temporary Dismissal.

  • 2nd cautionable blue card offense.

  • Entire penalty must be served by the offending player regardless of if it was a goalkeeper, or goals scored during the ensuing power play.

  • Players may receive a yellow card for their first caution if the referee deems the foul to be more severe than a cautionable offense, but does not rise to the severity of a violent/abusive act that requires the player to be disqualified or serious in nature.

 

 

Red Card – 5 minute major dismissal.

 

  • A third cautionable blue card offense will result in a red card being issued and a mandatory disqualification/ejection of the player/players from the facility, for the remainder of the day, as well as the team serving a (5) five-minute penalty.

  • A yellow card + blue card offense, shall result in a red card being issued and shall result in a mandatory ejection of the player/players from the facility, for the remainder of the day, as well as the team serving a (5) five-minute penalty.

  • Red cards can be issued without a blue or yellow card being issued, if the infraction deems necessary.

  • The red carded player may be replaced by a substitute after the full (5) four-minute penalty is served.

  • Red carded players will serve a minimum of a (1) one-game suspension (Length of suspension will be determined by NetSports Management) in addition to the removal of the current game. 

  • Serious foul play 

    • A tackle or challenge that endangers the safety of an opponent or uses excessive force or brutality must be sanctioned as serious foul play. Any player who lunges at an opponent in challenging for the ball from the front, from the side or from behind using one or both legs, with excessive force or endangers the safety of an opponent is guilty of serious foul play.

  • biting or spitting at someone 

  • headbutting

  • violent conduct 

    • Violent conduct is when a player uses or attempts to use excessive force or brutality against an opponent when not challenging for the ball, or against a team-mate, team official, match official, spectator or any other person, regardless of whether contact is made. In addition, a player who, when not challenging for the ball, deliberately strikes an opponent or any other person on the head or face with the hand or arm, is guilty of violent conduct unless the force used was negligible.

  • Using offensive, insulting or abusive language and/or action(s)

    • Racist comments, or other remarks that denigrate a person’s heritage, creed or sexual orientation will not be tolerated.

 

12.3 DURATION/EXPIRATION OF TIME PENALTIES: 

Two-minute power play time penalties issued to players shall be subject to the following concerning duration and expiration of penalty time. A player whose time penalty has expired must immediately leave the penalty box, subject to other restrictions in this rule. 

  • Power Play Goal: If a team is reduced to a lesser number of players on the field of play than its opponents due to time penalties, and such team is scored upon by its opponent, then the player having the least amount of un-expired power play time remaining may return. This includes cases where a power play goal is scored during a delayed blue or yellow card. This also includes goals scored in a shootout. The first player into the penalty box is the first player out. 

 

  • Equal Number of Penalties: In situations where an equal number of players from each team are serving time penalties and a goal is scored, no player shall be released and no time penalty voided, as it is not a power play goal. 

 

 

12.4 Goalkeeper Privileges

 

Impeding/Obstructing If a player impedes, or obstructs a goalkeeper on a free kick, blocking his or her sight and not touching the ball, a free kick will be awarded to the defending team. 

  • If a player intentionally obstructs the opposing goalkeeper in an attempt to prevent him from putting the ball into play, the referee shall award a free kick to the defending team.

 

Charging Goalkeeper: In cases of body contact in the penalty area between an attacking player and the opposing goalkeeper not in possession of the ball, the referee shall stop the game if in his opinion the action of the attacking player was intentional, and award a free kick.

 

Endangering the goalkeeper A player who intentionally commits a foul against the goalkeeper which in the opinion of the referee, falls short of serious foul play but still endangers the safety of the goalkeeper will be penalized with a minimum blue card 2 minute temporary dismissal. Should the act cause the goalkeeper to get hurt, a minimum yellow card 4 minute temporary dismissal will be sanctioned.

 

12.5 PENALTIES ASSESSED TO GOALKEEPER: 

The goalkeeper will not serve any time penalty assessed to him. Any two (2) minute power play time penalty assessed to the goalkeeper, shall be served by a teammate (coach/captain’s choice), with exception to the following

 

Any major penalty (4 or 5-minute yellow or red) will be served by the goalkeeper. 

 

 

12.6 WARNINGS: 

The following offenses should usually result in a warning; repeated or blatant offenses should result in a caution or sending-off:

• failing to cooperate with a match official 

e.g. ignoring an instruction/request from an assistant referee or the fourth official

 • minor/low-level disagreement (by word or action) with a decision 

 

13.) Free Kicks – Restarts

 

13.1 Types

All kicks at Netsports are direct free kicks. Meaning all restarts can be scored from except goal kicks and dropped balls. Free kicks are awarded to the opposing team of a player, substitute, substituted or sent-off player, or team official guilty of an offense.

 

Free Kick

Penalty Kick

Superstructure (yellow line)

Three Line Pass

Dropped Ball

 

For a stoppage to play because the ball left the playing area, the following are possible.

 

Kick-in

Corner Kick

Goal kick

Free Kick (top of arc)

 

13.2 DEFINITION OF PLAYING FIELD: 

For purposes of determining restarts, the playing field includes the team bench and area in goal. 

 

13.3 Ball enters the goal  

 

  • if a free kick is kicked directly into the opponents’ goal, a goal is awarded 

  • if a goal kick is kicked directly into the opponents’ goal, a yellow line free kick is awarded 

  • if a free kick or goal kick is kicked directly into the team’s own goal, a corner kick is awarded.

 

 

13.4 Procedure

 

All kicks are direct and taken from the place where the infraction happened, except:

  • free kicks to the defending team in their goal area may be taken from anywhere in that area 

  • free kicks for offenses involving a player entering, re-entering or leaving the field of play without permission are taken from the position of the ball when play stopped. However, if a player commits an offense off the field of play, play is restarted with a free kick taken on the boundary line nearest to where the offense occurred; for direct free kick offenses, a penalty kick is awarded if this is within the offender’s penalty area 

  • where the Law designates another position 

 

The ball: 

  • must be stationary and the kicker must not touch the ball again until it has touched another player 

  • is in play when it is kicked and clearly moves

 

Until the ball is in play, all opponents must remain:

  • at least 4m (5 yards) from the ball, unless they are on their own goal line between the goalposts. 

  • outside the penalty area for free kicks inside the opponents’ penalty area.

 

13.5 Offenses & Sanctions

 

If, when a free kick is taken, an opponent is closer to the ball than the required distance, the kick is retaken unless the advantage can be applied; but if a player takes a free kick quickly and an opponent who is less than 4m (5 yards) from the ball intercepts it, the referee allows play to continue. However, an opponent who deliberately prevents a free kick being taken quickly must be cautioned for delaying the restart of play. 

 

If, when a free kick is taken, an attacking team player is less than 1 m (1 yd) from a ‘wall’ formed by two or more defending team players, a free kick is awarded to the defending team. 

 

If, when a free kick is taken by the defending team inside its penalty area, any opponents are inside the penalty area because they did not have time to leave, the referee allows play to continue. If an opponent who is in the penalty area when the free kick is taken, or enters the penalty area before the ball is in play, touches or challenges for the ball before it is in play, the free kick is retaken. 

 

If, after the ball is in play, the kicker touches the ball again before it has touched another player an indirect free kick is awarded; if the kicker commits a handball offense: 

• a direct free kick is awarded

• a penalty kick is awarded if the offense occurred inside the kicker’s penalty area unless the kicker was the goalkeeper in which case an indirect free kick is awarded

 

 

14.) The Penalty Kick

A penalty kick is awarded if a player commits a direct free kick offense inside their penalty area or off the field as part of play as outlined in Laws 12 and 13. A goal may be scored directly from a penalty kick.

 

  • Penalty kicks are awarded for fouls that are committed inside of the penalty area.

  • Any call for non-physical fouls (i.e. obstruction, pass back, non-contact high kick etc.) inside the box will be awarded a free kick one (1) yard outside the penalty box. (top of the key)

  • If a player inadvertently falls on the ground and prevents a ball from going to goal, that will also result in a free kick outside the box. However, if:

  • If a player deliberately stops a ball from going to goal by sliding or while on the ground, a penalty kick is awarded.

  • The goalkeeper must stand with their heels touching the goal line and may not move forward until the ball has been kicked.

    • If the goalkeeper infringes the laws of the game and the ball enters the goal, a goal is awarded.

    • If the goalkeeper infringes the laws of the game and the ball does not enter the goal, the kick is retaken.

 

  • The kicker must start one (1) yard behind the ball prior to kicking and the referee will point the spot. 

    • If the kicker violates the one-yard rule and the ball enters the goal, the penalty kick is retaken.

    • If the kicker violates the one-yard rule and the ball does not enter the goal, a free kick is awarded to the defending team at the penalty dot.

  • The kicker may not kick the ball until the referee has blown the whistle.

 

 

Penalty Kick Encroachment Table

Encroachment by:

Goal

No Goal

Attacker

Kick is retaken

Indirect Free Kick/Goal Kick

Defender

Goal

Retake

Defender & Attacker

Kick is retaken

Kick is retaken

GoalKeeper

Goal

NOT Saved : kick is not retaken unless kicker is impacted

GoalKeeper

Goal

SAVED: Kick is retaken & goalkeeper is warned (first offense)

GoalKeeper & Attacker @ same time

free kick & caution kicker

free kick & caution kicker

Ball Kicked Backwards

free kick

free kick

Illegal feinting

free kick & caution kicker

free kick

wrong kicker

free kick & caution kicker

free kick

 

 

15.) Restarts – Ball Over Perimeter Wall

 

Play shall be restarted with a free kick to the opposing team from the closest point to where the ball left play. 

ABOUT NETSPORTS

Netsports is the premier indoor sports facility in the Triangle. Offering indoor soccer, futsal, volleyball, youth camps and more. Also home of Next Level Academy.

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Morrisville, NC 27560

(919) 319-9910

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